On this "middle" platform a checkpoint will trigger a Taken will assault you immediately after, from the left (give him a quick shot of boosted light and run past him), and then you will find a "tools" word (avoid it if you come close to it you will get damage). Jump on the first you can ride and wait for it to take you near another platform which you need to spawn using light on the word "path". This platforming area is quite simple: pick up a manuscript page to spawn several "bridge" words and use light to spawn random objects. Be aware of this to avoid an accidental death for being on it when it cracks. There's also another warning: before this section starts, past the TV, there's a lighter and suspended wooden platform (you can clearly see it, as it's much more thin than the rest of the floor) which will collapse as the TV turns on (which happens as you continue). It's also true that if you die and restart a checkpoint you can still get it (even if you reload the checkpoint in the middle of this section), so it's not a problem (unless you're also attempting "No Punctuation"). "Whirlwind" requires you to get through the next area in under 60 seconds it's a good amount of time, but hasting too much might cause you a death. The next section is where an achievement takes place. You will eventually be able to reach Night Springs Video Game # 04/10 now just wait in a good position (from the half of the cabin's roof where you got the video game) to land automatically on the next platform. When you land, try to "climb" to where the video game collectible is (this will be possible when the cabin will rotate even more). You want to jump on that outstanding part when it is almost parallel to the floor where you're standing, so you can land on it. You want to see the roof: one half of the roof has the next video game collectible on the other half has the typical outstanding part of an attic. The cabin will start rotating: from the previous "safe" platform, wait until it rotates almost completely. What's written here with words is probably easier to understand in the video, but anyway: jump in the cabin and exit back immediately as the TVs turn on. Use the spawned rocks to reach a boat on the boat, use the light on the anchor to destroy it and "sail" to a platform you also need to spawn. Pick up a manuscript page after some scenes and shed light on the words which will appear. When you are outside, go down the stairs and head straight forward at the corner, turn left and you will find Night Springs Video Game # 03/10. Some poltergeist items will attack you, but something will get rid of them for you.Īfter this happens, exit outside through another door. Search in the middle of the room, from the opposite side of where you entered, to find Night Springs Video Game # 02/10 by the fireplace. When it's done, enter the building - there's a "recharge" (Batteries x 1) on the right before the entrance if you want. There are only three waves of enemies: three enemies at first, then some more spawning from the top of a roof, and then some more from the "fireworks-worded" area. There is Shotgun Ammo x 3 near an infinite supply of revolver ammo the revolver will be spawned as one of the "tools". Now there will be a fork: go left and follow the several turns to eventually reach Night Springs Video Game # 01/10.īack at the previous fork, go right and continue.Ĭontinue with the next two tasks and enter a gate. Use the light to spawn Batteries x 1 (the batteries of the DLCs will give you +4 charges like the lithium batteries of the main game), then proceed and spawn Pump-Action Shotgun. Use your light on the words inside the wooden shack to spawn some supplies, then exit outside and climb up the ladder you also spawned.įrom the roof of the shack, walk left on the ledge and jump through the hole in the wall to enter the maze. Get the Heavy-Duty Lantern and use it to shed light on the word "surprise": kill the "surprise" which will rush behind you. Rotate the light post to shed light on the word "crumble" (rotate the pole with its green-lighted switch and make it swing so the light can reach the word), then climb over to the opposite side.
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